%伤害=攻击区*倍率区*暴击区*增伤区*格挡区*防御区
ji=[7775,4166,454,60];
boss=[37449,1183,360,20];
k=460/(460+360);
jd1=4166*1.05*k;
jd2=4166*0.7*k;
jd3=4166*0.4*k;
jda=4166*0.5*k;
jd=[jd1,jd2,jd3,jda]
jda=jd*1.1

a=580/(580+454);
bd1=1183*a*1;
bd2=1183*a*0.6;
bd3=1183*a*1.5;
bd=[bd1,bd2,bd3]